Conditions | 1 |
Paths | 2 |
Total Lines | 38 |
Lines | 0 |
Ratio | 0 % |
Changes | 4 | ||
Bugs | 0 | Features | 0 |
1 | /* globals versionCompare, atob, btoa */ |
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15 | function ($state, state, data) { |
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16 | this.initSave = function () { |
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17 | state.player = {}; |
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18 | this.versionControl(); |
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19 | state.init(); |
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20 | $state.go('generators'); |
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21 | }; |
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22 | |||
23 | this.save = function () { |
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24 | state.player.last_login = Math.floor(Date.now()/1000); |
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25 | localStorage.setItem('player', JSON.stringify(state.player)); |
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26 | }; |
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27 | |||
28 | this.load = function () { |
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29 | try { |
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30 | let storedPlayer = localStorage.getItem('player'); |
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31 | if (!storedPlayer) { |
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32 | this.initSave(); |
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33 | } else { |
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34 | state.player = JSON.parse(storedPlayer); |
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35 | this.versionControl(); |
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36 | } |
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37 | } catch (err) { |
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38 | alert('Error loading savegame, reset forced.'); |
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39 | this.initSave(); |
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40 | } |
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41 | }; |
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42 | |||
43 | this.versionControl = function () { |
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44 | // delete saves older than this version |
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45 | if (state.player.version && versionCompare(state.player.version, '2.6.0') < 0) { |
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46 | state.player = {}; |
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47 | } |
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48 | // we merge the properties of the player with the start player to |
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49 | // avoid undefined errors with new properties |
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50 | state.player = angular.merge({}, data.start_player, state.player); |
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51 | }; |
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52 | } |
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53 | ]); |
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54 |